Wednesday, November 24, 2010

MachinimaMondays feat. LAG !!! in Second Life.



We jokingly tell each other that lag = love, but any serious machinimatographer knows that lag is a killer. We all have seen the jerky machinima's, and most of us have encountered this low framerate while filming. It ruines any chance on producing a good machinima.



Next week, the 7pm (PAC/SL time) MachinimaMondays meeting will be about lag, how it is caused, what we can do to beat it and get a reasonable framerate to improve our filming. I, for one, wont film if I cannot at least get a minimum of 25 frames per second.
But what to do when you are asked to film a busy event in Second Life, is there a way to improve your fps? Of course we all know about changing our settings, bringing down your draw distance, particle count, for example. Resizing your window helps too - but what if you still want to use that full monitorsize and work in HD...? Relog and reboot?
Miro Collas has agreed to come and share his knowledge with us on this subject - so grab your chance and come over to next weeks meeting.
The meeting will be in text. For those that cannot attend, there will be a follow up blog with transscript of this meeting.

To attend in Second Life, use this SLurl.
http://slurl.com/secondlife/RastaOpen4/79/87/41
To get notices for our weekly machinima meetings, join the inworld group called: MachinimaMondays.

Two blogs by Gwyneth Llewelyn that are recommended if you want to learn about lag:

http://analutetia.com/2009/06/22/anatomy-of-lag/
http://gwynethllewelyn.net/2008/02/16/lag-myths-dispelled/

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